Daily Packliste App Units from late June to July 20, 2026. The chart shows a 412-download spike on July 9 after a baseline of roughly one download per day.

How 10 emails 40x'd my app's downloads

I sent ten emails about Packliste 2.0. Two Apple blogs wrote about the app. Six days later, Packliste had 412 downloads in one day.

The day before, it had one.

Daily Packliste App Units from late June to July 20, 2026. The chart shows a 412-download spike on July 9 after a baseline of roughly one download per day.

The emails were short and written for each outlet. No press release. No BCC list. I explained what Packliste does, what changed in 2.0, and why it might fit that specific publication. I included a code and offered screenshots if they needed them.

That was the whole outreach: ten emails, two placements.

What the numbers say

Packliste had 21 App Units in June. By July 20, it had 857.

That is a 40x peak month in the Sales report. The daily spike was July 9: 412 App Units. July 10 brought another 103. After that, the app settled at roughly 20 to 40 a day instead of the old baseline of about one.

App Analytics tells the same story with a different number. It records 659 first-time downloads for July, while the Sales report records 857 App Units. They are different report families with different definitions, so I keep both numbers instead of pretending they are interchangeable.

I do not claim all 857 downloads came from two articles. My honest estimate is 450 to 550. The rest was likely the after-effect: more people found the app once its download velocity and search visibility went up.

The visibility changed too. June had 385 App Store impressions. July had 9,000 by July 20.

Revenue

Packliste generated $317.89 in IAP proceeds in July, with 279 Premium activations.

I gave ten free review codes to the press. The other 269 Premium activations were paid purchases.

The tracking mistake

I did not set up proper per-outlet attribution before sending the emails.

I also learned that Apple promo codes and Offer Codes are different things. Packliste is free and sells Premium as a one-time in-app purchase. The first codes I sent unlocked the free download, which was useless. They did not unlock Premium.

The next press round will use one working Offer Code per outlet. Each redemption will map back to the publication that received it. It will not catch every download, but it is better than looking at a spike and guessing.

What I would repeat

The useful part was not a clever growth hack. It was finding publications whose readers already care about small iPhone apps, then writing to them like people.

I will run the same play again for Packliste’s next meaningful update. Same app, same category, new reason to write about it. That will tell me whether this was repeatable or one lucky week.

For now, I have two articles, one sharp chart, a broken attribution setup, and a much better reason to keep doing press outreach.

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